How would one design a raiding endgame which would not be a closed club? Samus describes the current situation: "Current raid design is based around individual mistakes leading to full scale failure for everyone. This is obviously going to lead to the exclusion of people who are more prone to mistakes. This is what raiding IS. The entire concept is high level perfectionism." As he says, it is blindingly obvious that any activity where you are supposed to be perfect ON YOUR VERY FIRST TRY is boun
World of Warkraft...
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