Syncaine has an extremely well-written post up arguing against accessibility. I don't agree, but it is well worth reading to understand the point of view of the hardcore.His main argument is that in a game that is too hard, the not good enough players can always work to improve, while in a game that is too easy, the too good players can't do anything to get worse. Let's have a look at that claim!What is the difference between a casual player and a hardcore player? As one can see from the frequen
World of Warkraft...
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