A while ago I talked about games of advancement, a wider term for games which have the player gain levels, skills, or stats over time. These are everywhere these days, and even when people discuss "gamification" of the real world they usually mean turning some aspect of the real world into a game of advancement. Advancement has been shown to be a very strong motivator, at least in the short term. But what about the long term? In the long term games of advancement very much suffer from problems w
World of Warkraft...
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