Psychochild is pondering the question whether games have to be a series of interesting choices, as Sid Meier says. I think he has a point when he quotes Chris Bateman saying that this requirement only is true for a sub-set of games. Other games are all about execution. And increasingly games come to resemble TV shows or movies in that they are about passive enjoyment of a story. For example I have been playing Mafia 2 lately, and am currently about half way through the game. Now technically
World of Warkraft...
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