When people talk of offline single-player games using “real time”, it is understood that this real time is measured in seconds. Offline games don’t use concepts where a player would have to wait hours or days. Not just because of the subjective judgment that this wouldn’t be fun, but also because of the technical limitations: Unless you forced the player to keep the game running, it would be very hard for the game to determine how much real time really passed offline. If the game relied
World of Warkraft...
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