It is extremely difficult to discuss the difficulty of MMORPGs. Somebody involved in the design of one of the early MMORPGs decided that because it was a persistent multiplayer game, a MMORPG should not have variable difficulty like a single-player game. Instead we got different activities in the same game, each with its own difficulty. Any phrase that starts with "The difficulty of this game ..." is automatically wrong, because there simply isn't *one* difficulty to discuss, but many.
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