Tuesday, February 5, 2013

Thoughts on permadeath

Imagine adding a rule to chess where the winner of a game gets to shoot the loser with .45 colt. That certainly would make chess a much tenser game! But would it make chess a *better* game? Whether you lose in chess or die in a MMORPG, you already received a clear signal of having lost. Is the game improved by linking that signal to a strong loss? Or is the loss just an artificial crutch to make people care about a game that lacks inherent motivation?

Apart from permadeath caused by bugs and d

World of Warkraft...

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