As I mentioned in previous posts this week, under loud protest, I do not consider MMORPGs to be challenging, skill-based games. Not that they don't have challenging parts requiring lots of skill, but because those skill parts take comparatively little time, a small percentage of the overall time spent in game; and in consequence the skill parts also only contribute to few of many different personal "win conditions" people have. What I maybe didn't express so well is that not being skill-based f
World of Warkraft...
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