Wednesday, June 19, 2013

Free for All: How free-to-play affected how I feel about RIFT

Filed under: Business Models, Culture, Game Mechanics, Opinion, Free-to-Play, Casual, RIFT, Free for All
Back in April of 2011, I asked myself whether I would play RIFT if it were a free game. I know that I was impressed with its build quality but not so much with its lack of spirit. It seemed like a hollow game, one that used gimmicks to take the place of true adventure. At the same time, I didn't want to downplay how well it was made. I still agree with this sentiment; the game is great and ha

World of Warkraft...

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