With my reduced posting frequency comes the opportunity to get away from daily news and rather discuss game design features independent from any particular game. Pen & paper roleplaying systems, single-player roleplaying games, and MMORPGs often share commonalities, and by looking at how a feature is treated in different games one can learn more about it than by just looking at one individual game with its idiosyncrasies.
I'd like to start this by discussing quests, as I am currently enco
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