Wednesday, November 17, 2010

The impartial computer

A MMORPG typically has solo content and multiplayer content. To get to the multiplayer part, somehow somebody has to take a decision: Who do I play with? And in the case of a MMORPG like World of Warcraft, where the fruits of a group effort can be random items, a second sort of decision has to be taken: Who receives what loot? In the early days of MMORPGs these two types of decision were nearly exclusively taken by the players. But more and more these decisions are taken by the game itself, by a

World of Warkraft...

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