Friday, April 29, 2011

Turn-based MMORPG

A reader wrote me after having loved the turn-based combat of King's Bounty with the question: "Why oh why couldn't this be integrated nicely into a MMO?" The idea being that the general part of the MMORPG would run in real-time, but combat would be turn-based.If you think that is impossible, I have to point out that this already works quite nicely in Wizard 101. Of course players don't get all that much time to complete their "turns", only some seconds. But between having to react in fractions

World of Warkraft...

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