Sven from Fail Pug has an interesting idea: What if World of Warcraft would remove the cap of how many people could enter a raid instance? Basically this solution would make the difficulty level of raids adjustable. Can't beat the dungeon with 10 people? Well, bring 20! And as Sven mentioned, you could even use very different tactics, for example zerging a boss without using a tank. I'm very much a fan of variable difficulty levels, because it allows everybody access to the same content, instead
World of Warkraft...
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