Again I fully agree with Syncaine in that it is a lot easier to make a successful PvE theme park game than to make a successful PvP sandbox game. The market for PvE theme park games is obviously much bigger, and even a half-decent WoW clone like Rift can get 1 million customers (if not subscribers). Having said that, I think that Syncaine is wrong in attributing the difference to PvP vs. PvE. I believe that it is easier to make ANY theme park game, PvE OR PvP, than to make any sandbox game.
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