Readers of my blog will know that I am neutral towards the Free2Play business model: I don't condemn games outright just because they are Free2Play, and if the system is well done I even pay to play. But what is certainly true is that the Free2Play business model has a wider range of implementations, some good, some bad. The monthly subscription model, while not ideal either, at least is a lot simpler. In this post I want to talk about a special implementation of the Free2Play business model: Th
World of Warkraft...
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