Craig Stern of Sinister Design is writing about Unpredictability and Control in games. He says that players accept losing in real-time games as long as the controls are tight. But losing to a bad roll of the die (or random number generator) is less acceptable. Quote: "Thus, although randomized results create uncertainty, they can also sabotage the sense that a player is responsible for her failures, which is bad."
In my opinion there is too little randomization in MMORPGs. They are nearly tota
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