Stropp is asking: How Long Should A MMORPG Be Kept Alive? and answers it by "I’m of the opinion that a game should be kept going as long as it still has X number of players logging in every day, and the cost of keeping it going is not an undue burden on the company." There are two major problems with that answer: What is X? And what is an "undue burden"?
My answer is similar, also resulting in an X which is unknown to the players. But it would be an X which is known to the game company:
No comments:
Post a Comment