I have mentioned repeatedly my model of what a game is: Repeating units, like combat, held together by content (cut-scenes, quest text). So I was very interested when via Raph Koster's website I found this GDC talk by Matthias Worch which explains games with a very similar model: Bits of dialogue in which the player interacts with the computer and bits of monologue in which the computer (or rather the dev who programmed it) talks alone. The video is nearly 50 minutes long, but well worth watchi
World of Warkraft...
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