There are certain games which would be impossible to play without randomness, for example Poker. And personally I like some degree of randomness in tactical games, because it adds to replayability if for some reason you want or need to do the same combat again or a similar one. Thus I am quite happy with the random card drawing mechanic in Cardhunter. Having said that, randomness is not something binary which you either have or have not. There are varying degrees of randomness, from the minimal
World of Warkraft...
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