Filed under: Economy, Game Mechanics, Guilds, MMO Industry, Endgame, Opinion, Guild Wars 2, The Guild Counsel, Miscellaneous, Buy-to-Play
I have to admit, I read the recent article by Ramin Shokrizade on the pre-endgame economy of Guild Wars 2 and shrugged. He made a lot of great points, but the problems with GW2's economy are really not that unique. One of the biggest dilemmas is the fact that dropped items, like weapons and armor, really don't have any value prior to the endgame. As in many MM
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