One of the subjects that pops up regularly in the MMORPG blogosphere is that of the holy trinity, the combat system based on tanks, healers, and damage dealers. Many people have grown dissatisfied with that system, so frequently there are blog posts with various ideas of improvement, or ideas how MMORPGs could abandon that system. I was playing a turn-based fantasy strategy game this weekend (Fantasy Wars), and that made me think how "tanking" worked in strategy games, in reality, and in MMORPGs
World of Warkraft...
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