Imagine the least complicated World of Warcraft boss mob possible, a simple tank'n'spank affair: The tank just needs to stand still in front of it and spam taunts between other attacks, the healer just needs to heal the tank, and the three dps stand completely still and use their best spell rotation without switching targets.Now let's add half a dozen typical boss abilities to that fight: The tank now has to keep moving to not stand in the colored spots on the floor, the healer now has to deal w
World of Warkraft...
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