Yesterday I described a pure endgame MMORPG, for people who are only interested in the raiding endgame of existing MMORPGs, based on various comments from raiders about what they want and what they hate. Having thus got rid of the endgame, I can now describe the game I would actually want to play: A pure leveling game without endgame.So how would a MMORPG without endgame be even possible? To understand that, one has to realize that the endgame is a fake solution to a real problem. The problem is
World of Warkraft...
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