Raiding in Everquest involved waiting around for four hours then dying multiple times before being unable to retrieve your corpse
I think most people would agree that your typical themepark MMORPG is a real dichotomy of gaming. On hand, it presents a journey of progression through leveling, creating a character and then traversing a vast virtual world, accruing power and knowledge as you go, often either alone or in small groups. Then on the other hand, we have the end game experience, a sequenc
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