Thursday, April 7, 2011

Why Not Have Leveling Up And Raiding As Two Separate Games?

Raiding in Everquest involved waiting around for four hours then dying multiple times before being unable to retrieve your corpse
I think most people would agree that your typical themepark MMORPG is a real dichotomy of gaming. On hand, it presents a journey of progression through leveling, creating a character and then traversing a vast virtual world, accruing power and knowledge as you go, often either alone or in small groups. Then on the other hand, we have the end game experience, a sequenc

World of Warkraft...

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