Syl yesterday asked an interesting question on the post about monthly subscription and Free2Play business models: "The really interesting question though is what's better for the player? - or
rather, which model is/was better for whom and why." Now many people will instinctively answer that the monthly subscription business model is better, and point out the many rather bad Free2Play games as proof. Which of course is a fallacy, based on the inability of people to distinguish between the qualit
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