Sunday, October 21, 2012

Different approaches to story

Having played this year Star Wars: The Old Republic, Guild Wars 2, and Mists of Pandaria, I couldn't help but notice how different the approach to story is in these games. SWTOR is the most story-obsessed, you are basically always following your story or some NPC story, and everything is animated with cut scenes and voice-overs. Mists of Pandaria has every player play through the same story at the start, and then you basically get to choose what NPC stories to follow by choosing where to quest;

World of Warkraft...

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