Spinks is asking whether easier content creates nicer MMO communities. I don't think the answer is that easy. While you are less likely to curse your fellow pickup group members if the dungeon is easy enough to beat, easy content does not create the same "us players together against the harsh world" feeling that extremely hard games can have. In over a decade of MMORPGs the friendliest community I experienced was in the original Everquest. If you can't even solo a standard mob of your level, yo
World of Warkraft...
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