Spinks has a brilliant post up on the difficulty to use Kickstarter for a niche product like Camelot Unchained. Only 8,350 people backed that project up to now, and in spite of some willing to donate thousands of dollars it looks as if the funding goal might not be met. It appears that if you want to make a PvP game that in any case will attract only around ten thousand players, you're better off relying on government funding (and indirectly funding from the European taxpayers): Darkfall 2.0 ju
World of Warkraft...
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