There is some new discussion ongoing in the blogosphere about an old subject, "social fabric" or group play vs. solo play. Psychochild thinks that soloing is responsible for people treating MMORPGs like they treat single-player games, stopping to play after a few weeks. Green Armadillo thinks that social fabric equals constraints that turn a game into a job. Me I think that Psychochild is right that MMORPGs need social fabric, but that Green Armadillo is right in that current game des
World of Warkraft...
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