Filed under: Culture, Opinion, The Daily Grind, Miscellaneous
In my informal survey of comments on Massively, one of the common dealbreakers that I see for MMOs is a combat system that just doesn't feel right for the player. Maybe the animations are off, the sounds are too wimpy, or the pacing is annoying. Whatever the case may be, the art of war isn't enjoyable and that pushes a player away.
But what about the flip-side? I'd like us to examine MMOs that get combat right and provide that "feel"
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