Zelmaru of Murloc Parliament and Ionomonkey of Screaming Monkeys are having an interesting public argument about the number of healers in a 10-man World of Warcraft raid. Their guild apparently ran into a situation where the standard 3 healers in the raid had the healing task well under control, but the 5 damage dealers weren't able to kill the boss before the enrage timer struck. Thus the damage dealers want to remove 1 healer and take 1 dps character more, while the healers feel as if tha
World of Warkraft...
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