In many roleplaying games combat is handled as an exchange of blows until one side reaches zero health. Who wins depends on the ratio between what one side deals in damage divided by the health of the other side. Group combat is somewhat more complicated because damage can be concentrated or distributed, but the basic principle remains the same: Who wins depends on who deals a higher percentage of damage compared to the health of the other side.This is also true for Dungeons & Dragons 4th editio
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