Friday, April 20, 2012

Magic Missile sucks

At the Future of D&D Panel at PAX East 2012 the panelists had a question from somebody who had playtested 5th edition D&D the day before and wondered why his cleric didn't have a turn undead ability. They assured him that this would be back in, because the developers had realized that certain class abilities were simply expected from players choosing a specific class in D&D. For me one such class-defining feature is the D&D wizard's magic missile. It has been a staple

World of Warkraft...

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