Friday, June 29, 2012

D&D Next modularity

In yesterday's post Anjin put a link to the latest D&D Next developer's blog entry in the comments. It talks about modularity and combat subsystems. The goal appears to be to provide options for different playstyles. Specifically mentioned are "narrative combat", with guidelines of what bonuses and penalties to apply to dice rolls when a player wants to roleplay stunt moves in combat, and rules for tactical miniature combat. So what can we learn from this post?

I think the essential part o

World of Warkraft...

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