Thursday, June 14, 2012

Identity crisis

A reader provided me with a link to Wizard of the Coast talking about the optional rule models of D&D Next in brief. Basically the message is that they got the feedback from the D&D Next playtest that the fighters without powers were too boring, and the combat without flanking and opportunity attacks not tactical enough; and they say: "Don't worry, all of that will be in optional rules modules". Now on the one side I think this is good news. I'd much prefer a game in which all character

World of Warkraft...

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