A character of any given level in World of Warcraft is limited to what zones he can meaningfully interact with: If the zone is much higher in level than his character, he can't beat the mobs or accept the quests; if the zone is much lower, the quests are grey, fights are trivial, and there are no rewards. Guild Wars 2 expands the number of zones you can play in by downleveling you so that fights remain interesting, while still giving you level-appropriate rewards. In principle that is a great i
World of Warkraft...
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