Sunday, August 26, 2012

Running dungeons

What I like about roleplaying games in general is the tactical aspect of combat. Obviously there isn't much of that when soloing, which is why I have grown generally bored of kill ten foozles quests. And over the years I felt that raids moved away from being something tactical to being a separate game that was about memorizing sequences and hitting the right button fast enough (which is somewhat ironic given the merger of Blizzard with Activision, publishers of the Guitar Hero series.) Thu

World of Warkraft...

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