The previous session of my D&D campaign ended with the players being sucked through a rift between worlds in the Keep on Shadowfell. Given the known history of that rift, it isn't much of a surprise that the players now find themselves on the parallel world of Shadowfell. After what seemed like an endless fall, they tumble down on a forest path, surrounded by a grim and lifeless pine forest. A stone arc with an iron gate, rusted open, spans one end of the path, leading into a swirling mist.
World of Warkraft...
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