Sunday, April 1, 2012

Evolving complexity

When I started my Dungeons & Dragons 4th edition campaign, I limited my players to the classic fantasy races, and to the 8 standard classes found in the Player's Handbook. I didn't allow the more complex and exotic races and classes from the 2nd and 3rd Player's Handbook. That had two reasons: It limited how much money people had to spend on rulebooks, and it limited the complexity while the players are still learning how 4E works. If now I had a character dying in combat, and he wanted to

World of Warkraft...

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