Although any origin of "innovation" in MMORPGs is disputed, I believe that it is since World of Warcraft that many MMORPGs use quests to direct the flow of their game, for example to make players explore all corners of a zone, or to get them to the next zone, or even to make them follow the "main" story. This is a very useful trick, which can also be used to great effect for pen & paper roleplaying games. Dungeons & Dragons 4th edition was the first time the word "quest" actually appear
World of Warkraft...
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