Modern MMORPGs are built on a system which lets you advance solo up to the leveling cap, and then requires you to group with other people for further, gear-based advancement. This forced grouping end game has inherent disadvantages: You need to find people who are online at the same time as you are, who are motivated to do the same content that you want, and who are geared and skilled enough to actually be a help. The two most frequent solutions are guilds gathering players of similar gear/skil
World of Warkraft...
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