Yesterday's thread on dungeon design led to some discussion of character rest in D&D. Specifically Carmedil didn't like that after an extended rest in 4E all characters were back at full health. I didn't perceive that as a specific problem, I've been playing since AD&D 1st edition and we ALWAYS rested until full health in every edition for the last 30 years. But more generally character rest poses a series of design questions:
How many battles are the characters "supposed to" do betwee
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