Thursday, February 23, 2012

Comparative advantage in role-playing

David Ricardo certainly was no role-player, but his theory of comparative advantage can be applied to role-playing systems. The general idea of this theory is that everybody should do whatever he is *relatively* better at. So how does this apply to role-playing games? Well, if you want to play a RPG, you have a lot of very different choices, from pen & paper to MMORPGs. And if you want to create a fun pen & paper campaign, as I am currently trying, you need to ask yourself at what pen & paper is

World of Warkraft...

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