DM: "The stranger in the tavern tells you of a ruin full of treasures to the north of town. What do you do?"Players: "We go south!"One of the developments in modern MMORPGs was the idea that the player should always be on a quest, or several, so he would never be lost for ideas on where to go next. Dungeons & Dragons 4th edition introduced that idea into D&D rules, but most of the official adventures I've seem don't actually use the concept. That is probably because those adventures are very lin
World of Warkraft...
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