As I told before, the last combat of my last Dungeons & Dragons session was rather dramatic, with the fighter reduced to 0 hitpoints at one point, and the group struggling to kill the 10 rats I had put in their path. One major contributing factor was how random numbers work in D&D, as opposed to MMORPGs. In Dungeons & Dragons generally anything to do with a chance of success is determined with a 20-sided die. You add a modifier and have to be higher than a target number, meaning that you can hav
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