Instead of playing games I now spend a good part of my weekends creating them. Or rather creating encounters, adventures, and a campaign for my Dungeons & Dragons 4th Edition players. Of course it is a lot easier to create adventures for 6 players than for hundreds of thousands or even millions. But some basic principles remain the same, whatever the number of players, and whether you are creating encounters for a pen & paper game or for a MMORPG.One principal problem is how the players find the
World of Warkraft...
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