I have lost count of the number of MMORPG launches I participated. Given that sort of experience, I would say that the launch of Diablo III was par for the course: Login servers overloaded. Strange error messages including "you don't own a copy of Diablo III" regardless of whether you bought the game online or retail. Lack of official information from Blizzard. Pretty much what you'd expect for any big MMO launch.
Only problem: Diablo III isn't exactly a MMORPG. A significant part of the peopl
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