As you might have noticed this week my thoughts revolve around story-telling in games. Or you didn't notice, because up to now I mostly wrote about story-telling in D&D, and nobody reads my D&D posts. Anyway, I was reading a post from Green Armadillo on Diablo III, and the following phrase struck me as very poignant: "In some ways, it reminds me of SWTOR - you are definitely experiencing someone else's story, between the heavy involvement of NPC's and the relatively non-customizeable pl
World of Warkraft...
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