Wednesday, May 23, 2012

The limits of improvisation

Yesterday I was talking about the importance of improvisation in story-telling in pen & paper role-playing games. You want the final story to result from the interaction between the DM and the players, and no be something which is imposed by the DM on the players. Now that improvisation is relatively easy as long as the story is about role-playing, about dialogue between players and NPCs. It gets harder when we come to combat. And, as many reviewers of 4th edition D&D remarked, it is ha

World of Warkraft...

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