When I mentioned story hooks in my post about playing D&D modules as written, I got a reader asking whether I could discuss the ongoing story with my players. I thought about the question, and the best answer I can give is that the reason I can't discuss the story too much is that I don't *know* the story. And as this isn't much of an answer, I think I have to elaborate on story-telling in D&D a bit.
Computer games have stories which are either fixed, or have a limited "tree" of possib
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